Sabtu, 25 Desember 2010

[S514.Ebook] Ebook Free Adventures in Cartooning: How to Turn Your Doodles Into Comics, by James Sturm, Andrew Arnold, Alexis Frederick-Frost

Ebook Free Adventures in Cartooning: How to Turn Your Doodles Into Comics, by James Sturm, Andrew Arnold, Alexis Frederick-Frost

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Adventures in Cartooning: How to Turn Your Doodles Into Comics, by James Sturm, Andrew Arnold, Alexis Frederick-Frost

Adventures in Cartooning: How to Turn Your Doodles Into Comics, by James Sturm, Andrew Arnold, Alexis Frederick-Frost



Adventures in Cartooning: How to Turn Your Doodles Into Comics, by James Sturm, Andrew Arnold, Alexis Frederick-Frost

Ebook Free Adventures in Cartooning: How to Turn Your Doodles Into Comics, by James Sturm, Andrew Arnold, Alexis Frederick-Frost

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Adventures in Cartooning: How to Turn Your Doodles Into Comics, by James Sturm, Andrew Arnold, Alexis Frederick-Frost

In this action-packed cartooning adventure, kids will have as much fun making comics as reading them!

Once upon a time . . . a princess tried to make a comic. And with the help of a magical cartooning elf, she learned how – well enough to draw her way out of an encounter with a dangerous dragon, near-death by drowning, and into her very own adventure! Like the princess, young readers will discover that they already have the drawing and writing skills it takes to make a comic – they just need a little know-how. And Adventures in Cartooning supplies just that.

  • Sales Rank: #103587 in Books
  • Brand: First Second
  • Model: 1596433698
  • Published on: 2009-03-31
  • Released on: 2009-03-31
  • Original language: English
  • Number of items: 1
  • Dimensions: 7.54" h x .30" w x 10.04" l, .82 pounds
  • Binding: Paperback
  • 112 pages

From Publishers Weekly
Created by the Center for Cartoon Studies' director and two of his former students, this how-to-make-comics book for young readers takes a couple of unusual tacks. For one thing, it skips the usual rudiments of how to draw in favor of explaining the formal characteristics of comics: panels, balloons, lettering and so on. For another, it doubles as a story—about a knight on a quest for a bubblegum–chewing dragon, and the magic elf who teaches the knight all about the joy of cartooning. It's a cute premise, and the art's simple, bold brushstrokes and flat colors are zippy and fun. Sturm and company even sneak in a few comics in-jokes (when several characters fall into water, the elf exclaims I guess this would be called a SPLASH panel!). Unfortunately, the plot and the tutorial material repeatedly stumble over each other: the goofy twists in the story occasionally have a bit of instruction shoehorned in, but more often don't serve any educational purpose—or simply seem like the result of stream-of-consciousness jam cartooning. And kids looking for cartooning guidance may be frustrated to find that the book takes its readers' ability to draw expressively for granted. (Apr.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From Booklist
*Starred Review* Not quite a how-to book, as the cover might suggest, this is rather a stupendous new high for children’s graphic novels, spearheaded by comics maestro Sturm (Satchel Paige: Striking Out Jim Crow, 2007). Ostensibly, this is the adventure of an eager knight, a sweet-toothed horse, and a magic elf hunting down a gum-chewing dragon, and those reading for the adventure itself will not be disappointed, filled as it is with humor, action, and a great girl-empowering twist. But along the way, lessons in the language of sequential art are woven seamlessly into the narrative, explaining the basics of how elements such as panels and word balloons work, while concluding bonus features offer specifics on terminology (like gutters and stems) and common symbols (like speed lines). Newcomers Andrew Arnold and Alexis Frederick-Frost, using varying page compositions to keep the sizable volume visually captivating, have constructed a tale that works just as well as a read-aloud for the very young as it does a lesson for everyone from fans of the form to the wholly uninitiated. As an examination of the medium, it’s a supremely worthy spiritual legacy to Scott McCloud’s seminal Understanding Comics (1993). As a straight-up graphic adventure, it may be the best of the year. Preschool-Grade 5. --Jesse Karp

Review

“Not quite a how-to book, as the cover might suggest, this is rather a stupendous new high for children's graphic novels, spearheaded by comics maestro Sturm (Satchel Paige: Striking Out Jim Crow, 2007). Ostensibly, this is the adventure of an eager knight, a sweet-toothed horse, and a magic elf hunting down a gum-chewing dragon, and those reading for the adventure itself will not be disappointed, filled as it is with humor, action, and a great girl-empowering twist. But along the way, lessons in the language of sequential art are woven seamlessly into the narrative, explaining the basics of how elements such as panels and word balloons work, while concluding bonus features offer specifics on terminology (like gutters and stems) and common symbols (like speed lines). Newcomers Andrew Arnold and Alexis Frederick-Frost, using varying page compositions to keep the sizable volume visually captivating, have constructed a tale that works just as well as a read-aloud for the very young as it does a lesson for everyone from fans of the form to the wholly uninitiated. As an examination of the medium, it's a supremely worthy spiritual legacy to Scott McCloud's seminal Understanding Comics (1993). As a straight-up graphic adventure, it may be the best of the year.” ―Starred Review, Booklist

“An insightful and enjoyable way for kids to learn about cartooning, presented in a vibrant graphic format. In fairy-tale fashion, the Magic Cartooning Elf helps a young princess with writer's block produce her first comic. A story-within-a-story emerges, and the princess creates a deceptively silly tale of a knight, a dragon, a whale and a horse that loves candy. Along the way, the Elf drops informative hints to the reader about the structure of the story, introducing basic elements of cartooning and rudimentary techniques. Though seemingly simplistic, this multilayered composition is an excellent teaching tool to whet the appetites of aspiring young doodlers and even offers a pleasant twist in an otherwise apparently straightforward plot. Against the abundance of vanilla graphic nonfiction for kids on the market, this is unexpectedly lively. Simple cartooning basics offered after the story are quite appealing; even the most reluctant artist may be inspired to pick up a pencil and give it a shot. Entertaining and surprisingly edifying. (Graphic nonfiction. 9-12)” ―Kirkus Reviews

“Gr 2-6-The young princess, thought to be ensconced in a tower, is missing. A "BRAVE and EAGER knight" and his less-than-fearless horse Edward learn that she has been abducted by a dragon and remains captive on Dragon Island. Assisted by the Magic Cartooning Elf, the knight goes in search of her. In this story within a story, the princess learns how to create her own cartoon. Basic principles of creating comics are taught by context, inference, and direct instruction. The humor, action, adventure, and charming characters hold readers' attention and draw them into a fantasy world of a candy-consuming dragon and knights who have been turned into vegetables. Readers learn about the uses of panels, the importance of words, and placement of thought balloons. Each tutorial panel contains clever and inventive touches that illustrate the capabilities of the format. The progression of the pink gum bubble on the first four pages is a classic. At the conclusion of this delightful tale, cartooning basics such as panels, gutters, tiers, word balloons, depiction of emotion, and movement are explained in an organized and straightforward fashion. This is a volume for kids who love comics, who enjoy an adventure filled with action and humor, are natural-born artists, or who aspire to become comic-book creators. A surefire hit.” ―Barbara M. Moon, Suffolk Cooperative Library System, Bellport, NY, School Library Journal, Starred Review

“For anyone who loves comics, would like to make comics or wants to know what makes them work, these two titles, beautifully designed in paperback editions with French flaps, supply a great deal of insight. Adventures in Cartooning, disarming in its simplicity, at first appears to be aimed at the beginner. And certainly it has much to offer novices in terms of both textual and visual vocabulary and even baseline drawing instruction. But the book also suggests the many uses for comics, from entertainment to education. A princess who believes she "just can't draw well enough to make a comic!!!" inadvertently summons a Magic Cartooning Elf, who resembles a flying leprechaun and helps her build confidence through simple instruction. The elf explains the importance of panels (their size and pacing), speech balloons (as well as their content's type size and boldface) and the climactic plot twist; step-by-step drawing instructions appear at the end. Even seasoned comics readers may more fully appreciate the work of their favorite creators after reading this book.” ―Shelf Awareness

Most helpful customer reviews

1 of 1 people found the following review helpful.
Empowering in So Many Ways
By Summerroll
This book was created by three men who love the idea that anyone can make a graphic book out of doodles. Like all good and true teachers, they make what they do seem easy, and a lot of fun. They show the rules, and then they break the rules.

The book grew out of an assignment given by the author, James Sturm, at the Center for Cartoon Studies in White River Junction, Vermont. Sturm was inspired by " Ed Emberly's Drawing Book: Make a World" to start his own cartooning school. If you or your children have ever seen Emberly's books, you already know that Emberly strongly believes that anyone who can draw circles, lines, dots, and polygons can doodle almost anything. In his books, you can find instructions on doodling a camel, vampire, truck, robot, skyscraper, airplane, alligator, alien, etc., all using these simple graphic elements.

However, Adventures in Cartooning is much more than a how-to book. The book contains an ingenious fairy tale-on-its-head, of a knight, a missing princess, a cartoon fairy, a candy-loving horse named Edward, people transformed into vegetables, formidable castle walls, a journey inside a whale, and a fire-breathing dragon. Along the way, the fairy shows how panels can demonstrate action over time, convey scale, organize the order of conversation, show the place and time of the cartoons, demonstrate superpowers (walking over water, on the moon, in the North Pole, inside the whale). He shows how thought bubbles are different from action bubbles (kazam!) from speech bubbles. He also shows how panels can be manipulated to show how tall (e.g. castle wall) or deep (e.g. ocean) the backgrounds are. The thought bubbles are hilarious: the knight dreams of ways to get across the wall (helicopter, wings, tunnels), and Edward dreams of doughnuts and lollipops.

You can tell that this is an innocent books with humor that will appeal to kids from ages 3 to 12. In fact, I chose this book to bring to story-time at school, for a class of second graders. They ate it up. We read together, and I asked them questions, such as "What do you think will happen next?" "Why are the panels dotted?" (They are inside the whale) "Why do the speech bubbles overlap?" (Everyone is talking at once) We had so much fun. They loved that the ending of the book has a few surprises. The kids said they wanted to go home and ask their parents for the book. The teacher also loved the book. It didn't hurt that I brought a snack of cheesy bread for the class (always bribe your critics).

It is a paperback book, but the paper is thick, semi-glossy, and of good quality. It is well worth the price of the book. I applaud the authors for contributing this original book to the children's library.

1 of 1 people found the following review helpful.
Inspiring book for aspiring cartoonists of all ages!
By captkevman
I organize a local group for comic & cartoon creators, and at any given time, I have a handful of related books either in my "wish list" or in "save for later" status in my cart. This was one of the books I was "saving for later" for over a year. I had put it in my cart based on an automated suggestion without even reading the description (I thought the title was descriptive enough).

So I finally decided to purchase it, and when it arrived, I was surprised to see that it was targeted at kids (see what happens when you don't read the description)? Not to worry, though, because it serves as a fantastic inspiration for anyone interested in creating comics, even if they think they're not "good enough". The artwork is very simple and fun, and breaks down any walls of intimidation that more comprehensive instructional books may put up around the reader.

In fact, within the first couple of pages, a princess trying to make a comic declares in frustration, "I just can't draw well enough to make a comic!!!" -- to which the Magic Cartooning Elf replies, "THAT'S NOT TRUE!!!", and in the next pages eases any fear the reader may have about making comics.

I'm organizing a community drawing event this fall, and this book is going to be used quite a bit during that event!

This is a must-have for every parent with creatively-inclined children, or for anyone of any age interested in creating comics.

0 of 0 people found the following review helpful.
Fun story with great cartooning lessons
By C. Cenotti
This book came as a recommendation for my 5 year old daughter who loves drawing. It was recommended by a professional artist and one of the faculty at the Center for Cartoon Studies. The story is fun and funny with a very clever twist that, without spoiling it, made my daughter very happy and excited. It also inspired her to start creating her own comics using Ed Emberly's "Make a World" book. They are the perfect combination for a young enthusiastic artist.

See all 32 customer reviews...

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